Mobile Applications from a Value in Use Perspective and their Impact on Retailing
by Ines Beeck née Hackeradt
Date of Examination:2018-12-05
Date of issue:2021-06-25
Advisor:Prof. Dr. Waldemar Toporowski
Referee:Prof. Dr. Waldemar Toporowski
Referee:Prof. Dr. Maik Hammerschmidt
Referee:Prof. Dr. Margarete Boos
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Abstract
English
With the rise of smartphone use during shopping, retail management has begun to exploit their newfound strategic opportunity to connect with customers via mobile applications. Accordingly, a current subject of academic and practical conversation is whether and how apps enhance retailer outcome. This dissertation contributes to the retailing literature by developing a value-in-use concept that considers how a mobile touchpoint improves retailer outcome under certain boundary conditions. The three papers that compose this dissertation apply a value-in-use perspective from the consumer’s standpoint. Together, their aim is to analyze the impact of apps as an innovative way of bundling shopping-related services by contrasting the self- and other-oriented value perspectives that are facilitated during the use of these services. Paper 1 compares two specifications of self-oriented and other-oriented value and their influence on post-adoption behavior. In particular, the observed effects of a retailer game on app word-of-mouth reveal possible post-adoption behavior on the app level. On the retailer level, the paper offers first evidence of the importance of other-oriented value for retailer loyalty under the premise of a positive game evaluation. Consequently, Paper 2 focuses on how specific app designs create value-in-use and addresses the particular characteristics of stationary retailing by applying the physical retail experience perspective. Through this perspective, the link between value-in-use and intention to reuse the app is also emphasized to complement the relevance of self- and other-oriented value in creating app engagement and retail experience. Building on this, Paper 3 examines the entire causal chain from app value-in-use to retail experience and downstream consequences for retailer outcome. Here, a new framework on the merging process between mobile touchpoints and the physical sphere is introduced. The paper also highlights the pivotal role of the value-in-use of mobile apps in creating physical experience while also considering boundary conditions. In general, the outcome of this dissertation enables app developers and retailers to identify app design elements that are effective for future app usage and to create relevant strategies for enhancing the physical retail experience. This research offers insight for the dyadic view in customer value research by advancing our understanding of the self- and other-oriented perspectives when evaluating value-in-use of mobile apps.
Keywords: Mobile Applications; Value-in-Use; Retailing; Customer Experience; Other-oriented Value; Self-oriented Value; Physical Retail Experience; App Design; Shopping Mall